![]() Players then score their kingdoms as outlined in the "objective" section above. The game ends once the supply of dominoes is exhausted. ![]() A player may not elect to discard a domino if they have a legal placement. If a player is unable to legally place their chosen domino, the domino is discarded (and the player will have gaps in their kingdom at the end of the game). It may be in the middle, in a corner, or anywhere else. There are no restrictions on where the player's starting tile resides within the kingdom. If a domino placement would cause the grid to have more than 5 rows or columns, that placement may not be made. The player's kingdom must fit within the constraints of a 5x5 grid (or 7x7 in the Mighty Duel variant, see below). Dominoes must be placed so that at least one square of the domino is orthogonally adjacent to either another square of the same terrain type, or the starting tile.Ģ. However, players must obey these two restrictions:ġ. When placing a domino into their kingdom, the placed domino can be rotated freely and placed in a horizontal or vertical orientation. Higher-ranked dominoes are more likely to have crowns or rare terrain types, but tend to give the players who choose them a later spot in the turn order on the next round. Then, starting with the player who claimed the lowest-ranked (top) domino in the previous turn, each player places their chosen domino into their kingdom, and places their king meeple onto one of the available dominoes from the new set. Each domino may only be claimed by one player.Ī new set of 4 dominoes are randomly drawn and placed to the right of the previous set of dominoes. Beginning with the first player, each player places their king meeple on one of the 4 dominoes. The turn order for the first turn is randomly determined. 4 dominoes are randomly drawn and arranged in order, from lowest rank to highest rank (these ranks are not displayed on the BGA interface, but can be seen in the game log). 2-3 player rules, and game variants, are listed at the end of these rules.Īt the beginning of the game, each player receives a 1x1 starting tile in their play area. These rules are written for a standard 4 player game. Press the "Dominoes list" button in game to see the breakdown of landscape squares in the game. Grasslands and forest squares are plentiful, but have very few squares with crowns. Note: Each terrain type has a different distribution in the deck. Players add together the values of every region in their kingdom to determine their final score. Thus, a grasslands region consisting of 3 squares and having 2 crowns will be worth 6 points, while a wheat fields region of 6 squares but 0 crowns will be worth nothing. At the end of the game, players will score each distinct contiguous region of dominoes of the same type, by multiplying the number of squares in that region by the number of crowns in that region. Additionally, some squares on dominoes will feature 1-3 crown icons on them. ![]() ![]() Each square of a domino will be one of 6 landscape types: Wheat fields, grasslands, forests, lakes, swamps, or mines. Players will be placing these dominoes into their kingdom in order to fill a 5x5 grid (7x7 in the 2 player Mighty Duel variant, see below). Players will take turns drafting and placing dominoes into their kingdom. The game consists of 1 starting 1x1 tile for each player, 48 1x2 dominoes ranked from 1-48 (with higher ranked dominoes tending to be more valuable), and 1 king meeple for each player (2 in the 2 player game) used to indicate the dominoes drafted by each player for the next round. Kingdomino is a tile drafting game in which players use domino-like landscape tiles to create the highest scoring kingdom.
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